Guild Wars is an episodic series of multiplayer online role-playing games developed by ArenaNet and published by NCsoft. In each MMORPG, there are a variety of classes for players to choose. A lot of players choose become to monk but most of them don't feel comfortable. They feel responsible for keeping the team up, and feel bad if someone dies. If you want to learn how to play a monk, this is a bad starting point. If you can keep everyone up forever, you would be the best monk in GuildWars. In this article, we will together to understand Macro level skills.
Macro level skills are the things you can accomplish with positioning as a team. It usually requires the team as a whole to pull of correctly. I'll go in short over some of them. One of the things is holding your backline-midline-frontline positions during a fight as a team. If you are as a monk too much forward, you'll quickly become an attractive target. In relation with this is to push up and retreat as a team, to keep the lines as much intact.
Body blocking certain points as a group is another thing. Chokepoints (i.e. Vine bridges) can provide an advantage if properly body blocked. The same goes for blocking the flagstand of for a runner or other critical points such as gates or trebuchets. As a monk, you must be aware of these strategical plays of your team, or you'll end up standing in unfavourable position.
Of course you also should know where you should be going if your team decides to split up. If your team is going for a 4-4 split, you better know which team you are going with. And what this split team of yours has on its skillbars that could potentially help you if you ask for it. Just like any teammember, you should keep your eyes open for movement of the opposing team, and not let yourself fall into fighting in an unfavourable situation. The radar helps to keep track of movement of the opposing (and your own) team.
Positioning games for control of map points often mean that your team is moving partly or as a whole. For instance if an enemy is at the Trebuchet into your base, and your runner needs to run the flag, this often will result into your team's frontline trying to chase the enemy player off, and you as backline monk may try to sneak a Protective Spirit on the runner, so that he can run the flag safely through the zone the Trebuchet might hit. In such cases, basically the whole team moves as a result of movement of the enemy team. These things can go over and forth, and having a good grasp of the underlying logic that propels these strategic plays means you can concentrate more easily on keeping your teammembers up.
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